Skip to content

Commit 1534448

Browse files
committed
Update files mirrored from maddie480.ovh
1 parent 9c301b7 commit 1534448

3 files changed

Lines changed: 65 additions & 61 deletions

File tree

updatermirror/everest_update.yaml

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -49490,14 +49490,14 @@ Midnight Rainbows:
4949049490
URL: https://gamebanana.com/mmdl/880266
4949149491
ExtendedVariantMode:
4949249492
GameBananaType: Mod
49493-
Version: 0.49.0
49494-
LastUpdate: 1777912055
49495-
Size: 495550
49493+
Version: 0.50.0
49494+
LastUpdate: 1779567672
49495+
Size: 497557
4949649496
GameBananaId: 53650
49497-
GameBananaFileId: 1693133
49497+
GameBananaFileId: 1709418
4949849498
xxHash:
49499-
- fd034c1264a25db3
49500-
URL: https://gamebanana.com/mmdl/1693133
49499+
- f3c00935618da102
49500+
URL: https://gamebanana.com/mmdl/1709418
4950149501
Another Farewell Map:
4950249502
GameBananaType: Mod
4950349503
Version: 1.4.9

updatermirror/mod_dependency_graph.yaml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -107994,8 +107994,8 @@ ExtendedVariantMode:
107994107994
Version: 1.13.2
107995107995
Dependencies:
107996107996
- Name: Everest
107997-
Version: 1.6286.0
107998-
URL: https://gamebanana.com/mmdl/1693133
107997+
Version: 1.6305.0
107998+
URL: https://gamebanana.com/mmdl/1709418
107999107999
Another Farewell Map:
108000108000
OptionalDependencies: []
108001108001
Dependencies:

updatermirror/mod_search_database.yaml

Lines changed: 57 additions & 53 deletions
Original file line numberDiff line numberDiff line change
@@ -2032,10 +2032,10 @@
20322032
Author: maddie480
20332033
Description: Like Variant Mode but taken way too far
20342034
Likes: 83
2035-
Views: 192596
2036-
Downloads: 1330063
2037-
Text: "A code mod allowing to <del>destroy Celeste</del>\_change some things in\
2038-
\ the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\
2035+
Views: 192612
2036+
Downloads: 1330334
2037+
Text: "A code mod allowing to <del>destroy Celeste</del>&nbsp;change some things\
2038+
\ in the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\
20392039
\ class=\"SelectedElement\"><li><b>Gravity </b>and<b> Max fall speed</b>: can\
20402040
\ be used together to create a \"space\" effect, where falling is slower</li><li><b>Jump\
20412041
\ height</b>: control the max height of Madeline's jumps</li><li><b>Max jump duration</b>:\
@@ -2069,7 +2069,7 @@
20692069
\ blob-code-marker\" data-code-marker=\"+\"><b>Jump Boost:</b> Modifies the horizontal\
20702070
\ jump boost you get from jumping, climbjumping, wallboosting and wallbouncing.\
20712071
\ (brought to you by</span> <a href=\"https://gamebanana.com/members/2913064\"\
2072-
>SnipUndercover</a>)</li><li><b>Upside Down</b>:\_<span class=\"blob-code-inner\
2072+
>SnipUndercover</a>)</li><li><b>Upside Down</b>:&nbsp;<span class=\"blob-code-inner\
20732073
\ blob-code-marker \" data-code-marker=\"+\"><b></b></span>this flips the game\
20742074
\ upside down. Much like the Mirror Mode variant, but vertically.</li><li><strong>Hyperdash\
20752075
\ Speed</strong> and <strong>Wallbouncing Speed</strong>: controls the speed of\
@@ -2085,7 +2085,7 @@
20852085
\ or bigger. You can also <i>invert</i> the direction of that boost.</li><li><b>Horizontal\
20862086
\ Liftboost Cap</b> / <b>Upwards Liftboost Cap</b> / <b>Downwards Liftboost Cap</b>:\
20872087
\ modifies the maximum speed you get from jumping from a moving block... or makes\
2088-
\ it outright unlimited. (brought to you by\_<a href=\"https://gamebanana.com/members/2268349\"\
2088+
\ it outright unlimited. (brought to you by&nbsp;<a href=\"https://gamebanana.com/members/2268349\"\
20892089
>psyGamer21</a>)<br></li><li><strong>Disable neutral jumping</strong>: Prevents\
20902090
\ you from using that technique to climb walls without losing stamina. Neutral\
20912091
\ jumps now behave like normal jumps!</li><li><b>Horizontal Wall Jump Duration</b>:\
@@ -2178,8 +2178,8 @@
21782178
\n<strong>Auto Jump</strong>: Forces Madeline to input full height jumps whenever\
21792179
\ possible. (brought to you by <a href=\"https://gamebanana.com/members/2431208\"\
21802180
>Anzen_</a>)<br>\r\n</li><li>\r\n<strong>Auto Dash</strong>: ... same, but for\
2181-
\ dashing: forces Madeline to dash whenever possible. (brought to you by\_<a href=\"\
2182-
https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\
2181+
\ dashing: forces Madeline to dash whenever possible. (brought to you by&nbsp;<a\
2182+
\ href=\"https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\
21832183
\ Duck on Ground</strong>: Exactly what it says, you have to duck whenever you\
21842184
\ touch the ground!</li><li><strong>Invert Dash</strong>: Dash right by pressing\
21852185
\ Left + Dash.</li><li><b>Dash Direction</b>: Prevent yourself from dashing diagonally,\
@@ -2205,9 +2205,9 @@
22052205
\ Madeline additional dashes on screen transition. (brought to you by <a href=\"\
22062206
https://github.com/casju0\" target=\"_blank\"><span class=\"pl-s\"><span class=\"\
22072207
pl-corl\">casju0</span></span></a>)</li><li><span class=\"blob-code-inner blob-code-marker\"\
2208-
\ data-code-marker=\"+\"><b>Spawn dash count:</b>\_ grants Madeline additional\
2208+
\ data-code-marker=\"+\"><b>Spawn dash count:</b>&nbsp; grants Madeline additional\
22092209
\ dashes on spawn. You can also start with 0 \r\ndashes, which can be useful in\
2210-
\ combination with disabling dash refills \r\non ground & screen transitions.\
2210+
\ combination with disabling dash refills \r\non ground &amp; screen transitions.\
22112211
\ (brought to you by <a href=\"https://github.com/casju0\" target=\"_blank\"><span\
22122212
\ class=\"pl-s\"><span class=\"pl-corl\">casju0</span></span></a>)</span></li><li><b>Restore\
22132213
\ Dashes on Respawn</b>: saves your dash count when you hit a respawn point, and\
@@ -2255,9 +2255,9 @@
22552255
\ Fixes Mirror Mode so that holding 2 opposite directions doesn't make Madeline\
22562256
\ freak out in place. (brought to you by <a href=\"https://gamebanana.com/members/2841698\"\
22572257
>nhruo123</a>)</li><li><strong>Wind Affects Crouching Madeline</strong>: The wind\
2258-
\ continues pushing Madeline even if she is ducking. (brought to you by\_<a href=\"\
2259-
https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A few variants\
2260-
\ related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\
2258+
\ continues pushing Madeline even if she is ducking. (brought to you by&nbsp;<a\
2259+
\ href=\"https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A\
2260+
\ few variants related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\
22612261
\ Duration</b>: the time it takes for Madeline to take the holdable. If you make\
22622262
\ this delay bigger, the animation will be slowed down, and Madeline's position\
22632263
\ will be frozen for longer.</li><li><b>Minimum Delay Before Throwing</b>: the\
@@ -2283,45 +2283,49 @@
22832283
>SnipUndercover</a>)<br>\r\n</li><li><strong>Disable Jump Gravity Lowering</strong>:\
22842284
\ You won't be able to divide the gravity by 2 during a jump by holding the button\
22852285
\ anymore!</li><li><b>Disable Auto-Jump Gravity Lowering</b>: Same as above, but\
2286-
\ for jumps forced by the game, for example, after a dash. (brought to you by\_\
2287-
<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
2286+
\ for jumps forced by the game, for example, after a dash. (brought to you by&nbsp;<a\
2287+
\ href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
22882288
\ Gravity Multiplier</b>: allows you to set the intensity of the gravity lowering\
22892289
\ when you hold Jump, while being below the vertical speed threshold. (brought\
2290-
\ to you by\_<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
2290+
\ to you by&nbsp;<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\
22912291
\ Speed Threshold</b>: allows you to change the vertical speed threshold mentioned\
2292-
\ above. (brought to you by\_<a href=\"https://gamebanana.com/members/1750467\"\
2292+
\ above. (brought to you by&nbsp;<a href=\"https://gamebanana.com/members/1750467\"\
22932293
>sunsetquasar</a>)</li><li>A few <strong>consistency and leniency improvements</strong>:<ul><li><b>Cornerboost\
22942294
\ Protection</b>: Ensures that you gain jump speed when buffering a cornerboost.\
22952295
\ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span\
22962296
\ class=\"blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"\
22972297
+\"><b>Crouch Dash Fix</b>: Ensures that you have the expected crouch state when\
2298-
\ performing a normal or crouched dash\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2299-
>Programmatic</a>)</li><li><b>Ultra Protection</b>: Ensures that you gain ultra\
2300-
\ speed, even when buffering a jump or dash upon reaching the ground.\_(brought\
2301-
\ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Liftboost\
2302-
\ Protection</b>: Fixes various inconsistencies with inheriting speed from moving\
2303-
\ platforms.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2304-
>Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\
2305-
\ \" data-code-marker=\"+\"><b><span class=\"pl-token\">Alternative</span> <span\
2306-
\ class=\"pl-token\">Buffering</span></b>: <span class=\"pl-token\">Prevents</span>\
2307-
\ <span class=\"pl-token\">buffered</span> inputs from being canceled when <span\
2308-
\ class=\"pl-token\">releasing</span> the <span class=\"pl-token\">input</span>\
2309-
\ early.\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2310-
>Programmatic</a>)</li><li><strong>Consistent Throwing</strong>: Ignores the sprite\
2311-
\ scale factor \r\nand removes subpixels from the holdable throw position, making\
2312-
\ throws \r\nless inconsistent.\_(brought to you by <a href=\"https://gamebanana.com/members/2913064\"\
2313-
>SnipUndercover</a>)</li><li><strong>Multi Buffering</strong>: Allows you to buffer\
2314-
\ multiple of the same input before it is consumed.\_(brought to you by <a href=\"\
2315-
https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Safer\
2316-
\ Diagonal Smuggle</strong>: Makes the position window for diagonal dream smuggles\
2317-
\ the same as for horizontal smuggles.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2318-
>Programmatic</a>)</li><li><strong>Dash Before Pickup</strong>: Gives dashing\
2319-
\ input priority over picking up throwables, making instant dash regrabs easier\
2320-
\ to perform.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2321-
>Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\"\
2322-
\ data-code-marker=\"+\"><b>Throw Ignores Forced Move</b>: Allows you to throw\
2323-
\ in either direction, even when an interaction forces you to move in one direction.\_\
2324-
</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\
2298+
\ performing a normal or crouched dash&nbsp;</span>(brought to you by <a href=\"\
2299+
https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Ultra Protection</b>:\
2300+
\ Ensures that you gain ultra speed, even when buffering a jump or dash upon reaching\
2301+
\ the ground.&nbsp;(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2302+
>Programmatic</a>)</li><li><b>Liftboost Protection</b>: Fixes various inconsistencies\
2303+
\ with inheriting speed from moving platforms.&nbsp;(brought to you by <a href=\"\
2304+
https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\
2305+
blob-code-inner blob-code-marker js-code-nav-pass \" data-code-marker=\"+\"><b><span\
2306+
\ class=\"pl-token\">Alternative</span> <span class=\"pl-token\">Buffering</span></b>:\
2307+
\ <span class=\"pl-token\">Prevents</span> <span class=\"pl-token\">buffered</span>\
2308+
\ inputs from being canceled when <span class=\"pl-token\">releasing</span> the\
2309+
\ <span class=\"pl-token\">input</span> early.&nbsp;</span>(brought to you by\
2310+
\ <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Consistent\
2311+
\ Throwing</strong>: Ignores the sprite scale factor \r\nand removes subpixels\
2312+
\ from the holdable throw position, making throws \r\nless inconsistent.&nbsp;(brought\
2313+
\ to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Multi\
2314+
\ Buffering</strong>: Allows you to buffer multiple of the same input before it\
2315+
\ is consumed.&nbsp;(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\
2316+
>Programmatic</a>)</li><li><strong>Safer Diagonal Smuggle</strong>: Makes the\
2317+
\ position window for diagonal dream smuggles the same as for horizontal smuggles.&nbsp;(brought\
2318+
\ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dash\
2319+
\ Before Pickup</strong>: Gives dashing input priority over picking up throwables,\
2320+
\ making instant dash regrabs easier to perform.&nbsp;(brought to you by <a href=\"\
2321+
https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\
2322+
blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"+\"><b>Throw\
2323+
\ Ignores Forced Move</b>: Allows you to throw in either direction, even when\
2324+
\ an interaction forces you to move in one direction.&nbsp;</span>(brought to\
2325+
\ you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dashbounce\
2326+
\ Control</strong>: Prevents dashbounces from \r\noccurring, or makes them only\
2327+
\ occur if the player holds jump as their \r\ndash ends. (brought to you by&nbsp;<a\
2328+
\ href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\
23252329
\ can be extended by downloading other mods:<br><ul><li>Get <a href=\"https://gamebanana.com/gamefiles/8458\"\
23262330
>DJ Map Helper</a> to add a <b>Reverse Oshiro Everywhere</b> option to Extended\
23272331
\ Variants!</li><li>Get the <a href=\"https://gamebanana.com/maps/211745\">2020\
@@ -2363,7 +2367,7 @@
23632367
\ the variant should revert if the player dies before changing rooms or hitting\
23642368
\ a change respawn trigger. You can also use these methods from other code mods."
23652369
CreatedDate: 1563660946
2366-
ModifiedDate: 1777912145
2370+
ModifiedDate: 1779567752
23672371
UpdatedDate: 1777912198
23682372
Screenshots:
23692373
- https://images.gamebanana.com/img/ss/mods/5d5ae491a3cf5.webp
@@ -2400,20 +2404,20 @@
24002404
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d5ae491a3cf5.png
24012405
- https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d4ef8e32c3c7.png
24022406
Files:
2407+
- Description: Version 0.50.0
2408+
HasEverestYaml: true
2409+
Size: 497557
2410+
CreatedDate: 1779567672
2411+
Downloads: 0
2412+
URL: https://gamebanana.com/dl/1709418
2413+
Name: extendedvariantmode-440ac0db.zip
24032414
- Description: Version 0.49.0
24042415
HasEverestYaml: true
24052416
Size: 495550
24062417
CreatedDate: 1777912055
2407-
Downloads: 16222
2418+
Downloads: 16530
24082419
URL: https://gamebanana.com/dl/1693133
24092420
Name: extendedvariantmode-77489a6d.zip
2410-
- Description: Version 0.48.2
2411-
HasEverestYaml: true
2412-
Size: 494776
2413-
CreatedDate: 1775592863
2414-
Downloads: 20380
2415-
URL: https://gamebanana.com/dl/1670218
2416-
Name: extendedvariantmode-855bddd3.zip
24172421
CategoryId: 4632
24182422
CategoryName: Other/Misc
24192423
- PageURL: https://gamebanana.com/mods/53651

0 commit comments

Comments
 (0)