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2032 | 2032 | Author: maddie480 |
2033 | 2033 | Description: Like Variant Mode but taken way too far |
2034 | 2034 | Likes: 83 |
2035 | | - Views: 192596 |
2036 | | - Downloads: 1330063 |
2037 | | - Text: "A code mod allowing to <del>destroy Celeste</del>\_change some things in\ |
2038 | | - \ the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\ |
| 2035 | + Views: 192612 |
| 2036 | + Downloads: 1330334 |
| 2037 | + Text: "A code mod allowing to <del>destroy Celeste</del> change some things\ |
| 2038 | + \ in the game mechanics.<br><br>Adds some options to the Mod Options menu:<br><ul\ |
2039 | 2039 | \ class=\"SelectedElement\"><li><b>Gravity </b>and<b> Max fall speed</b>: can\ |
2040 | 2040 | \ be used together to create a \"space\" effect, where falling is slower</li><li><b>Jump\ |
2041 | 2041 | \ height</b>: control the max height of Madeline's jumps</li><li><b>Max jump duration</b>:\ |
|
2069 | 2069 | \ blob-code-marker\" data-code-marker=\"+\"><b>Jump Boost:</b> Modifies the horizontal\ |
2070 | 2070 | \ jump boost you get from jumping, climbjumping, wallboosting and wallbouncing.\ |
2071 | 2071 | \ (brought to you by</span> <a href=\"https://gamebanana.com/members/2913064\"\ |
2072 | | - >SnipUndercover</a>)</li><li><b>Upside Down</b>:\_<span class=\"blob-code-inner\ |
| 2072 | + >SnipUndercover</a>)</li><li><b>Upside Down</b>: <span class=\"blob-code-inner\ |
2073 | 2073 | \ blob-code-marker \" data-code-marker=\"+\"><b></b></span>this flips the game\ |
2074 | 2074 | \ upside down. Much like the Mirror Mode variant, but vertically.</li><li><strong>Hyperdash\ |
2075 | 2075 | \ Speed</strong> and <strong>Wallbouncing Speed</strong>: controls the speed of\ |
|
2085 | 2085 | \ or bigger. You can also <i>invert</i> the direction of that boost.</li><li><b>Horizontal\ |
2086 | 2086 | \ Liftboost Cap</b> / <b>Upwards Liftboost Cap</b> / <b>Downwards Liftboost Cap</b>:\ |
2087 | 2087 | \ modifies the maximum speed you get from jumping from a moving block... or makes\ |
2088 | | - \ it outright unlimited. (brought to you by\_<a href=\"https://gamebanana.com/members/2268349\"\ |
| 2088 | + \ it outright unlimited. (brought to you by <a href=\"https://gamebanana.com/members/2268349\"\ |
2089 | 2089 | >psyGamer21</a>)<br></li><li><strong>Disable neutral jumping</strong>: Prevents\ |
2090 | 2090 | \ you from using that technique to climb walls without losing stamina. Neutral\ |
2091 | 2091 | \ jumps now behave like normal jumps!</li><li><b>Horizontal Wall Jump Duration</b>:\ |
|
2178 | 2178 | \n<strong>Auto Jump</strong>: Forces Madeline to input full height jumps whenever\ |
2179 | 2179 | \ possible. (brought to you by <a href=\"https://gamebanana.com/members/2431208\"\ |
2180 | 2180 | >Anzen_</a>)<br>\r\n</li><li>\r\n<strong>Auto Dash</strong>: ... same, but for\ |
2181 | | - \ dashing: forces Madeline to dash whenever possible. (brought to you by\_<a href=\"\ |
2182 | | - https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\ |
| 2181 | + \ dashing: forces Madeline to dash whenever possible. (brought to you by <a\ |
| 2182 | + \ href=\"https://gamebanana.com/members/2431208\">Anzen_</a>)\r\n</li><li><strong>Force\ |
2183 | 2183 | \ Duck on Ground</strong>: Exactly what it says, you have to duck whenever you\ |
2184 | 2184 | \ touch the ground!</li><li><strong>Invert Dash</strong>: Dash right by pressing\ |
2185 | 2185 | \ Left + Dash.</li><li><b>Dash Direction</b>: Prevent yourself from dashing diagonally,\ |
|
2205 | 2205 | \ Madeline additional dashes on screen transition. (brought to you by <a href=\"\ |
2206 | 2206 | https://github.com/casju0\" target=\"_blank\"><span class=\"pl-s\"><span class=\"\ |
2207 | 2207 | pl-corl\">casju0</span></span></a>)</li><li><span class=\"blob-code-inner blob-code-marker\"\ |
2208 | | - \ data-code-marker=\"+\"><b>Spawn dash count:</b>\_ grants Madeline additional\ |
| 2208 | + \ data-code-marker=\"+\"><b>Spawn dash count:</b> grants Madeline additional\ |
2209 | 2209 | \ dashes on spawn. You can also start with 0 \r\ndashes, which can be useful in\ |
2210 | | - \ combination with disabling dash refills \r\non ground & screen transitions.\ |
| 2210 | + \ combination with disabling dash refills \r\non ground & screen transitions.\ |
2211 | 2211 | \ (brought to you by <a href=\"https://github.com/casju0\" target=\"_blank\"><span\ |
2212 | 2212 | \ class=\"pl-s\"><span class=\"pl-corl\">casju0</span></span></a>)</span></li><li><b>Restore\ |
2213 | 2213 | \ Dashes on Respawn</b>: saves your dash count when you hit a respawn point, and\ |
|
2255 | 2255 | \ Fixes Mirror Mode so that holding 2 opposite directions doesn't make Madeline\ |
2256 | 2256 | \ freak out in place. (brought to you by <a href=\"https://gamebanana.com/members/2841698\"\ |
2257 | 2257 | >nhruo123</a>)</li><li><strong>Wind Affects Crouching Madeline</strong>: The wind\ |
2258 | | - \ continues pushing Madeline even if she is ducking. (brought to you by\_<a href=\"\ |
2259 | | - https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A few variants\ |
2260 | | - \ related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\ |
| 2258 | + \ continues pushing Madeline even if she is ducking. (brought to you by <a\ |
| 2259 | + \ href=\"https://gamebanana.com/members/3751629\">whatsGravity</a>)</li><li>A\ |
| 2260 | + \ few variants related to <b>holdables</b> (like <b>Theo and jellies</b>):<ul><li><b>Pickup\ |
2261 | 2261 | \ Duration</b>: the time it takes for Madeline to take the holdable. If you make\ |
2262 | 2262 | \ this delay bigger, the animation will be slowed down, and Madeline's position\ |
2263 | 2263 | \ will be frozen for longer.</li><li><b>Minimum Delay Before Throwing</b>: the\ |
|
2283 | 2283 | >SnipUndercover</a>)<br>\r\n</li><li><strong>Disable Jump Gravity Lowering</strong>:\ |
2284 | 2284 | \ You won't be able to divide the gravity by 2 during a jump by holding the button\ |
2285 | 2285 | \ anymore!</li><li><b>Disable Auto-Jump Gravity Lowering</b>: Same as above, but\ |
2286 | | - \ for jumps forced by the game, for example, after a dash. (brought to you by\_\ |
2287 | | - <a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
| 2286 | + \ for jumps forced by the game, for example, after a dash. (brought to you by <a\ |
| 2287 | + \ href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
2288 | 2288 | \ Gravity Multiplier</b>: allows you to set the intensity of the gravity lowering\ |
2289 | 2289 | \ when you hold Jump, while being below the vertical speed threshold. (brought\ |
2290 | | - \ to you by\_<a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
| 2290 | + \ to you by <a href=\"https://gamebanana.com/members/1750467\">sunsetquasar</a>)</li><li><b>Slowfall\ |
2291 | 2291 | \ Speed Threshold</b>: allows you to change the vertical speed threshold mentioned\ |
2292 | | - \ above. (brought to you by\_<a href=\"https://gamebanana.com/members/1750467\"\ |
| 2292 | + \ above. (brought to you by <a href=\"https://gamebanana.com/members/1750467\"\ |
2293 | 2293 | >sunsetquasar</a>)</li><li>A few <strong>consistency and leniency improvements</strong>:<ul><li><b>Cornerboost\ |
2294 | 2294 | \ Protection</b>: Ensures that you gain jump speed when buffering a cornerboost.\ |
2295 | 2295 | \ (brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span\ |
2296 | 2296 | \ class=\"blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"\ |
2297 | 2297 | +\"><b>Crouch Dash Fix</b>: Ensures that you have the expected crouch state when\ |
2298 | | - \ performing a normal or crouched dash\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2299 | | - >Programmatic</a>)</li><li><b>Ultra Protection</b>: Ensures that you gain ultra\ |
2300 | | - \ speed, even when buffering a jump or dash upon reaching the ground.\_(brought\ |
2301 | | - \ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Liftboost\ |
2302 | | - \ Protection</b>: Fixes various inconsistencies with inheriting speed from moving\ |
2303 | | - \ platforms.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2304 | | - >Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\ |
2305 | | - \ \" data-code-marker=\"+\"><b><span class=\"pl-token\">Alternative</span> <span\ |
2306 | | - \ class=\"pl-token\">Buffering</span></b>: <span class=\"pl-token\">Prevents</span>\ |
2307 | | - \ <span class=\"pl-token\">buffered</span> inputs from being canceled when <span\ |
2308 | | - \ class=\"pl-token\">releasing</span> the <span class=\"pl-token\">input</span>\ |
2309 | | - \ early.\_</span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2310 | | - >Programmatic</a>)</li><li><strong>Consistent Throwing</strong>: Ignores the sprite\ |
2311 | | - \ scale factor \r\nand removes subpixels from the holdable throw position, making\ |
2312 | | - \ throws \r\nless inconsistent.\_(brought to you by <a href=\"https://gamebanana.com/members/2913064\"\ |
2313 | | - >SnipUndercover</a>)</li><li><strong>Multi Buffering</strong>: Allows you to buffer\ |
2314 | | - \ multiple of the same input before it is consumed.\_(brought to you by <a href=\"\ |
2315 | | - https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Safer\ |
2316 | | - \ Diagonal Smuggle</strong>: Makes the position window for diagonal dream smuggles\ |
2317 | | - \ the same as for horizontal smuggles.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2318 | | - >Programmatic</a>)</li><li><strong>Dash Before Pickup</strong>: Gives dashing\ |
2319 | | - \ input priority over picking up throwables, making instant dash regrabs easier\ |
2320 | | - \ to perform.\_(brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
2321 | | - >Programmatic</a>)</li><li><span class=\"blob-code-inner blob-code-marker js-code-nav-pass\"\ |
2322 | | - \ data-code-marker=\"+\"><b>Throw Ignores Forced Move</b>: Allows you to throw\ |
2323 | | - \ in either direction, even when an interaction forces you to move in one direction.\_\ |
2324 | | - </span>(brought to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\ |
| 2298 | + \ performing a normal or crouched dash </span>(brought to you by <a href=\"\ |
| 2299 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><b>Ultra Protection</b>:\ |
| 2300 | + \ Ensures that you gain ultra speed, even when buffering a jump or dash upon reaching\ |
| 2301 | + \ the ground. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
| 2302 | + >Programmatic</a>)</li><li><b>Liftboost Protection</b>: Fixes various inconsistencies\ |
| 2303 | + \ with inheriting speed from moving platforms. (brought to you by <a href=\"\ |
| 2304 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\ |
| 2305 | + blob-code-inner blob-code-marker js-code-nav-pass \" data-code-marker=\"+\"><b><span\ |
| 2306 | + \ class=\"pl-token\">Alternative</span> <span class=\"pl-token\">Buffering</span></b>:\ |
| 2307 | + \ <span class=\"pl-token\">Prevents</span> <span class=\"pl-token\">buffered</span>\ |
| 2308 | + \ inputs from being canceled when <span class=\"pl-token\">releasing</span> the\ |
| 2309 | + \ <span class=\"pl-token\">input</span> early. </span>(brought to you by\ |
| 2310 | + \ <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Consistent\ |
| 2311 | + \ Throwing</strong>: Ignores the sprite scale factor \r\nand removes subpixels\ |
| 2312 | + \ from the holdable throw position, making throws \r\nless inconsistent. (brought\ |
| 2313 | + \ to you by <a href=\"https://gamebanana.com/members/2913064\">SnipUndercover</a>)</li><li><strong>Multi\ |
| 2314 | + \ Buffering</strong>: Allows you to buffer multiple of the same input before it\ |
| 2315 | + \ is consumed. (brought to you by <a href=\"https://gamebanana.com/members/1702297\"\ |
| 2316 | + >Programmatic</a>)</li><li><strong>Safer Diagonal Smuggle</strong>: Makes the\ |
| 2317 | + \ position window for diagonal dream smuggles the same as for horizontal smuggles. (brought\ |
| 2318 | + \ to you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dash\ |
| 2319 | + \ Before Pickup</strong>: Gives dashing input priority over picking up throwables,\ |
| 2320 | + \ making instant dash regrabs easier to perform. (brought to you by <a href=\"\ |
| 2321 | + https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><span class=\"\ |
| 2322 | + blob-code-inner blob-code-marker js-code-nav-pass\" data-code-marker=\"+\"><b>Throw\ |
| 2323 | + \ Ignores Forced Move</b>: Allows you to throw in either direction, even when\ |
| 2324 | + \ an interaction forces you to move in one direction. </span>(brought to\ |
| 2325 | + \ you by <a href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li><li><strong>Dashbounce\ |
| 2326 | + \ Control</strong>: Prevents dashbounces from \r\noccurring, or makes them only\ |
| 2327 | + \ occur if the player holds jump as their \r\ndash ends. (brought to you by <a\ |
| 2328 | + \ href=\"https://gamebanana.com/members/1702297\">Programmatic</a>)</li></ul></li></ul>This\ |
2325 | 2329 | \ can be extended by downloading other mods:<br><ul><li>Get <a href=\"https://gamebanana.com/gamefiles/8458\"\ |
2326 | 2330 | >DJ Map Helper</a> to add a <b>Reverse Oshiro Everywhere</b> option to Extended\ |
2327 | 2331 | \ Variants!</li><li>Get the <a href=\"https://gamebanana.com/maps/211745\">2020\ |
|
2363 | 2367 | \ the variant should revert if the player dies before changing rooms or hitting\ |
2364 | 2368 | \ a change respawn trigger. You can also use these methods from other code mods." |
2365 | 2369 | CreatedDate: 1563660946 |
2366 | | - ModifiedDate: 1777912145 |
| 2370 | + ModifiedDate: 1779567752 |
2367 | 2371 | UpdatedDate: 1777912198 |
2368 | 2372 | Screenshots: |
2369 | 2373 | - https://images.gamebanana.com/img/ss/mods/5d5ae491a3cf5.webp |
|
2400 | 2404 | - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d5ae491a3cf5.png |
2401 | 2405 | - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_5d4ef8e32c3c7.png |
2402 | 2406 | Files: |
| 2407 | + - Description: Version 0.50.0 |
| 2408 | + HasEverestYaml: true |
| 2409 | + Size: 497557 |
| 2410 | + CreatedDate: 1779567672 |
| 2411 | + Downloads: 0 |
| 2412 | + URL: https://gamebanana.com/dl/1709418 |
| 2413 | + Name: extendedvariantmode-440ac0db.zip |
2403 | 2414 | - Description: Version 0.49.0 |
2404 | 2415 | HasEverestYaml: true |
2405 | 2416 | Size: 495550 |
2406 | 2417 | CreatedDate: 1777912055 |
2407 | | - Downloads: 16222 |
| 2418 | + Downloads: 16530 |
2408 | 2419 | URL: https://gamebanana.com/dl/1693133 |
2409 | 2420 | Name: extendedvariantmode-77489a6d.zip |
2410 | | - - Description: Version 0.48.2 |
2411 | | - HasEverestYaml: true |
2412 | | - Size: 494776 |
2413 | | - CreatedDate: 1775592863 |
2414 | | - Downloads: 20380 |
2415 | | - URL: https://gamebanana.com/dl/1670218 |
2416 | | - Name: extendedvariantmode-855bddd3.zip |
2417 | 2421 | CategoryId: 4632 |
2418 | 2422 | CategoryName: Other/Misc |
2419 | 2423 | - PageURL: https://gamebanana.com/mods/53651 |
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