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After updating to version 95.1.6, desynchronization was observed, #4037

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@dannisliang

After updating to version 95.1.6, I noticed synchronization issues. Through multiple debugging sessions, I found the problem was caused by my repeated calls to AddPlayerForConnection. Within AddPlayerForConnection, it calls SetClientReady(conn), and multiple calls to SetClientReady(conn) will clear pendingSpawns. I suggest adding "if (conn.isReady) return;" in the SetClientReady function.

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