During part compiling there is a repetitively spammed log line from MechJeb for ~216 parts, and I'm wondering if it is building out a MechJebCore object and doing a lot of work inflating a whole MJ Part instance only to tear it back down again, and what the cost to part loading/compilation might be:
[LOG 12:54:56.748] PartLoader: Compiling Part 'RealScaleBoosters/Parts/Ares/RSBtankAresIstage2/RSBtankAresIstage2'
[WRN 12:54:56.748] [ShipConstruct for RSBtankAresIstage2]: part cost (0.0) is less than the cost of its resources (0.0)
[LOG 12:54:56.752] [MechJeb2] Registered 286 info items: value:0 ms action:0 ms toggle:0 ms general:0 ms editable:0 ms total:0 ms
[LOG 12:54:56.759] PartLoader: Compiling Part 'RealScaleBoosters/Parts/Ariane/RSBadapterArianeV5m/RSBadapterArianeV5m'
During part compiling there is a repetitively spammed log line from MechJeb for ~216 parts, and I'm wondering if it is building out a MechJebCore object and doing a lot of work inflating a whole MJ Part instance only to tear it back down again, and what the cost to part loading/compilation might be: