RFC: This should be broken out into a bunch of issues. Looking for feedback on which ones are important enough to deserve a real issue. (@pahp @jnowaczek)
On the Game tab where participants can play the game manually, the only information the player currently has is an image of the game state. We could be providing a lot more information. In roughly increasing complexity:usefulness ratio:
- A table of controls (e.g.
w => hard_drop, a => left, s => down, d => right, ...)
- Allow user to set seeds to play through a map that gave their bots trouble (see also below)
- A table of game state, similar to what's on the Bot page -- lets users see what data they would have for a bot
- Frame count, and a slider to view past frames (should be able to borrow from the bot page, again)
- GIF export for bug reports (from bot page)
- A link on the bot page to switch over to manual control; perhaps the user lets the bot play the first few easy levels, then takes over from the same seed and state?
RFC: This should be broken out into a bunch of issues. Looking for feedback on which ones are important enough to deserve a real issue. (@pahp @jnowaczek)
On the Game tab where participants can play the game manually, the only information the player currently has is an image of the game state. We could be providing a lot more information. In roughly increasing complexity:usefulness ratio:
w => hard_drop, a => left, s => down, d => right, ...)