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Copy pathinsert.lua
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466 lines (384 loc) · 9.05 KB
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-- Insertion Commands
local micro = import("micro")
local buffer = import("micro/buffer")
local utf8 = import("unicode/utf8")
local config = import("micro/config")
local plug_path = config.ConfigDir .. "/plug/?.lua"
if not package.path:find(plug_path, 1, true) then
package.path = package.path .. ";" .. plug_path
end
local utils = require("vi/utils")
local bell = require("vi/bell")
local mode = require("vi/mode")
local snapshot = require("vi/snapshot")
local move = require("vi/move")
local saved = false
local saved_num = 1
local saved_replay = false
local saved_loc = nil
local saved_size = nil
local inserted_lines = {}
local CHARS_MODE = 1
local LINES_MODE = 2
local REPLACE_MODE = 3
local insert_mode = CHARS_MODE
--
local function size_with_linefeeds()
local buf = micro.CurPane().Buf
local linesnum = buf:LinesNum()
local size = 0
for i = 0, linesnum - 1 do
local line = buf:Line(i)
size = size + #line + 1
end
return size
end
--
local function save_state(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
saved = true
saved_num = num
saved_replay = replay
local cursor = micro.CurPane().Buf:GetActiveCursor()
if insert_mode == REPLACE_MODE then
saved_loc = buffer.Loc(cursor.X + 1, cursor.Y)
else
saved_loc = buffer.Loc(cursor.X, cursor.Y)
end
saved_size = size_with_linefeeds()
end
--
local function extend(loc, num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
local n
if replay then
n = num
else
n = num - 1
end
local lines = {}
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
local x = cursor.X
local y = cursor.Y
for _ = 1, n do
for i = 1, #inserted_lines do
table.insert(lines, inserted_lines[i])
local length = utf8.RuneCount(inserted_lines[i])
if i == 1 and insert_mode == CHARS_MODE or insert_mode == REPLACE_MODE then
x = math.max(x + length - 1, 0)
else
x = math.max(length - 1, 0)
end
y = y + 1
end
end
if replay and (insert_mode == CHARS_MODE or insert_mode == REPLACE_MODE) and #inserted_lines > 0 then
y = y - 1
end
if replay then
mode.insert()
end
if insert_mode == CHARS_MODE or insert_mode == REPLACE_MODE then
buf:Insert(loc, table.concat(lines, "\n"))
elseif insert_mode == LINES_MODE then
buf:Insert(loc, table.concat(lines, "\n") .. "\n")
else
bell.program_error("invalid insert_mode == " .. insert_mode)
return
end
if replay then
mode.command()
end
cursor.X = x
cursor.Y = y
move.update_virtual_cursor()
end
--
local function resume(orig_loc)
if saved_loc then
local size = size_with_linefeeds()
if size > saved_size then
inserted_lines = {}
local buf = micro.CurPane().Buf
local x = saved_loc.X
local y = saved_loc.Y
local run = saved_size
if insert_mode == CHARS_MODE or insert_mode == REPLACE_MODE then
run = run - 1
size = size - 1
end
while run < size do
local line = buf:Line(y)
local length = #line
if run + length - x > size then
x = size - run
if y == saved_loc.Y then
if insert_mode == REPLACE_MODE then
table.insert(inserted_lines, line:sub(saved_loc.X, saved_loc.X + x - 1))
else
table.insert(inserted_lines, line:sub(saved_loc.X + 1, saved_loc.X + x))
end
else
table.insert(inserted_lines, line:sub(1, x))
end
break
end
local subline = line:sub(x + 1)
table.insert(inserted_lines, subline)
run = run + #subline + 1
x = 0
y = y + 1
end
end
saved_loc = nil
saved_size = nil
end
if saved then
extend(orig_loc, saved_num, saved_replay)
saved = false
saved_num = 1
saved_replay = false
end
end
--
local function chars_mode()
insert_mode = CHARS_MODE
end
--
local function lines_mode()
insert_mode = LINES_MODE
end
--
local function replace_mode()
insert_mode = REPLACE_MODE
end
--
-- Enter Insert Mode
--
-- i : Switch to insert mode before cursor.
local function before(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
snapshot.update()
chars_mode()
if replay then
local cursor = micro.CurPane().Buf:GetActiveCursor()
local loc = buffer.Loc(cursor.X, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
save_state(num, replay)
end
end
-- a : Switch to insert mode after cursor.
local function after(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
snapshot.update()
chars_mode()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
local line = buf:Line(cursor.Y)
local length = utf8.RuneCount(line)
cursor.X = math.min(cursor.X + 1, math.max(length, 0))
if replay then
local loc = buffer.Loc(cursor.X, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
save_state(num, replay)
end
end
-- I : Switch to insert mode before first non-blank character of current line.
local function before_non_blank(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
snapshot.update()
chars_mode()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
local line = buf:Line(cursor.Y)
local spaces = line:match("^(%s*)")
cursor.X = utf8.RuneCount(spaces)
if replay then
local loc = buffer.Loc(cursor.X, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
save_state(num, replay)
end
end
-- A : Switch to insert mode after end of current line.
local function after_end(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
snapshot.update()
chars_mode()
move.to_end()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
local line = buf:Line(cursor.Y)
local length = utf8.RuneCount(line)
cursor.X = math.min(cursor.X + 1, math.max(length, 0))
if replay then
local loc = buffer.Loc(cursor.X, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
save_state(num, replay)
end
end
-- R : Switch to replace (overwrite) mode.
local function overwrite(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
bell.not_planned("R (insert.overwrite)")
end
--
-- Open Line
--
-- o : Open a new line below and switch to insert mode.
local function open_below(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
lines_mode()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
if replay then
local linesnum = buf:LinesNum()
local loc = buffer.Loc(0, math.min(cursor.Y + 1, linesnum - 1))
extend(loc, num, replay)
else
mode.insert()
mode.show()
local line = buf:Line(cursor.Y)
cursor.X = utf8.RuneCount(line)
if cursor.Y >= buf:LinesNum() - 1 and #line > 0 then
buf:Insert(buffer.Loc(cursor.X, cursor.Y), "\n\n")
else
buf:Insert(buffer.Loc(cursor.X, cursor.Y), "\n")
end
utils.next_tick(function()
cursor.Y = math.max(cursor.Y - 1, 0)
cursor.X = 0
move.update_virtual_cursor()
save_state(num, replay)
end)
end
end
-- O : Open a new line **above** and switch to insert mode.
local function open_above(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
lines_mode()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
if replay then
local loc = buffer.Loc(0, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
cursor.X = 0
buf:Insert(buffer.Loc(cursor.X, cursor.Y), "\n")
utils.next_tick(function()
cursor.Y = math.max(cursor.Y - 2, 0)
cursor.X = 0
move.update_virtual_cursor()
save_state(num, replay)
end)
end
end
-- internal use
-- (none) : Open a new line here and switch to insert mode.
local function open_here(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
snapshot.update()
lines_mode()
local buf = micro.CurPane().Buf
local cursor = buf:GetActiveCursor()
if replay then
local loc = buffer.Loc(0, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
cursor.X = 0
buf:Insert(buffer.Loc(cursor.X, cursor.Y), "\n")
utils.next_tick(function()
cursor.Y = math.max(cursor.Y - 1, 0)
cursor.X = 0
move.update_virtual_cursor()
save_state(num, replay)
end)
end
end
-- internal use
-- (none) : Switch to insert mode before cursor to be used by change commands.
local function before_replace(num, replay)
if num < 1 then
bell.program_error("1 > num == " .. num)
return
end
replace_mode()
if replay then
local cursor = micro.CurPane().Buf:GetActiveCursor()
local loc = buffer.Loc(cursor.X, cursor.Y)
extend(loc, num, replay)
else
mode.insert()
mode.show()
save_state(num, replay)
end
end
-------------
-- Exports --
-------------
local M = {}
-- internal use
M.resume = resume
M.extend = extend
M.chars_mode = chars_mode
M.lines_mode = lines_mode
M.replace_mode = replace_mode
-- Enter Insert Mode
M.before = before
M.before_non_blank = before_non_blank
M.after = after
M.after_end = after_end
M.overwrite = overwrite
M.open_below = open_below
-- Open Line
M.open_above = open_above
M.open_here = open_here
-- internal use
M.before_replace = before_replace
return M