This repository was archived by the owner on Mar 30, 2019. It is now read-only.
Description Hi @xoofx ,
Due to inactivity of SharpDX I've decided to start new DirectX bindings but with some standard stuff.
I target net standard 2.0 and use mathematics from System.Numerics (Vector2, Vector3, etc).
Use Unsafe instead of Interop patching.
API strict to native C++ API so porting will be easy.
Won't bind Direct3D9 probably nor Direct3D10.
Not sure about XAudio or Multimedia framework.
No DirectInput, DirectSound, DirectManipulation, DirectComposition or RawInput.
Will support recent Windows 10 SDK and I plan to add raytracing support as well.
I took some approach from SharpDX for some bindings part.
The repo is here: https://github.com/amerkoleci/SharpWindows
And here you can see some example of API usage: https://github.com/amerkoleci/SharpWindows/tree/master/src/samples/Vortice.SampleFramework
If you want you can update README with links to thoose bindings.
Reactions are currently unavailable
Hi @xoofx ,
Due to inactivity of SharpDX I've decided to start new DirectX bindings but with some standard stuff.
The repo is here: https://github.com/amerkoleci/SharpWindows
And here you can see some example of API usage: https://github.com/amerkoleci/SharpWindows/tree/master/src/samples/Vortice.SampleFramework
If you want you can update README with links to thoose bindings.