Port webgpu_app to render graph#251
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Failing pipeline are unrelated unit tests. Review will be for Gerald :) |
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Ports the webgpu app onto the render graph added in #250. The frame is now
built by declaring resources and passes each frame instead of the previous hand-ordered
rendering.
Merge #250 first.
Changes
webgpu/engine/Windowbuilds the graph each frame and drivesexecute().atmosphere, clouds, track, and the height-lines, screen-space-snow, texture, and
tile-debug overlays, plus
OverlayRendererand the sharedOverlayinterface.RenderGraphPanelis a debug UI panel for inspecting the compiled graph (passes,resources, ordering, culling), plumbed in through
ImGuiManagerandRenderingContext.App.cppandapps/webgpu_app/CMakeLists.txtregister the panel.webgpu/base/gpu_utilsused by the integration.Files
App.cpp,ImGuiManager.{h,cpp},RenderingContext.{h,cpp},ui/RenderGraphPanel.{h,cpp},CMakeLists.txtWindow.{h,cpp}, the atmosphere/cloud/track renderers, the overlays andOverlayRenderer,webgpu/base/gpu_utils.{h,cpp}