Releases: CyberAgentGameEntertainment/BuildMagic
Releases · CyberAgentGameEntertainment/BuildMagic
v1.11.0
17 Jun 05:28
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What's Changed
Added
Added support for Unity 6.3 - 6.5.
PRs
fix: package.json typo by @paq in #64
fix: migrate BuildMagic.Window controls to [UxmlElement] on Unity 6 by @piti6 in #66
Update built-in tasks (6000.5.0f1) by @ruccho in #67
bump to v1.11.0 by @ruccho in #68
New Contributors
@paq made their first contribution in #64
@piti6 made their first contribution in #66
Full Changelog : v1.10.0...v1.11.0
v1.10.0
14 May 08:31
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What's Changed
Added
Added a task to set iOS memory capabilities (Extended Virtual Addressing / Increased Memory Limit).
PRs
Full Changelog : v1.9.3...v1.10.0
v1.9.3
27 Feb 04:21
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What's Changed
Changed
Changed CLI behavior to use primary scheme when -scheme is not present.
Changed the title of BuildMagicWindow to "Build Magic".
PRs
Full Changelog : v1.9.2...v1.9.3
v1.9.2
13 Feb 03:01
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What's Changed
Fixed
Fixed compiler errors in Unity 6.3 and later.
PRs
Full Changelog : v1.9.1...v1.9.2
v1.9.1
21 Jan 03:23
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What's Changed
Changed
Automatic primary build scheme application is disabled in batch mode.
PRs
Disable automatic primary scheme application in batch mode by @ruccho in #53
bump to v1.9.1 by @ruccho in #54
Full Changelog : v1.9.0...v1.9.1
v1.9.0
22 Dec 10:17
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What's Changed
Added
Added a task to enable iOS Game Mode.
PRs
New Contributors
Full Changelog : v1.8.4...v1.9.0
v1.8.4
26 Nov 10:30
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v1.8.3
21 Nov 04:59
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What's Changed
Fixed
Fixed non-root schemes are not selectable as a base in create scheme modal window.
Fixed left pane scheme tree view fails to move a scheme to another place when the user doesn't drop a scheme over another scheme directly but into between schemes.
PRs
Fix non-root base schemes are not selectable in create scheme modal by @ruccho in #46
Fix scheme tree fails to reorder schemes by @ruccho in #47
bump to v1.8.3 by @ruccho in #48
Full Changelog : v1.8.2...v1.8.3
v1.8.2
25 Jun 02:13
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v1.8.1
20 Jun 07:51
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