The research-lab landing page for Beyond / BeyondOS — an AI research lab building the foundational workflows for how interactive content gets made, operated, and monetised.
Positioned in the spirit of a frontier research lab (à la General Intuition) and built on the Makermint design system (Geist / Geist Mono, mint-on-ink palette).
Plain HTML / CSS / JS — no build step, no framework, no dependencies to install. Open
index.html in a browser or serve the folder statically.
.
├── index.html # the page
├── css/
│ ├── tokens.css # Makermint design system — colors + type tokens
│ └── lab.css # page styles (theme, layout, hero, mission, footer, field panel)
├── js/
│ ├── beyond-field.js # generative monospace glyph/tilemap field (fixed backdrop + mission art panel)
│ ├── beyond-scene.js # original 8-bit platformer pixel world (hero backdrop)
│ ├── beyond-flappy.js # original endless-flyer pixel scene (mission art panel)
│ └── main.js # page bootstrap — mounts scenes, sticky header, tabs, smooth scroll, field panel
└── assets/
└── favicon.ico
- Dark, austere, mint-warmed. Mint accents on deep ink keep it on-brand (Beyond, not a clone).
- Hero sits in a solid card over an original 8-bit pixel world (sky, clouds, hills, floating blocks + coin, goal flag, and a mint "agent" sprite) with an animated glyph field drifting on top.
- Mission uses a full-width left-aligned title and a two-column split: stacked text rows on the left, an original Flappy-genre pixel scene (mint bird, gapped pillars) as the art panel on the right.
- A diegetic "Field" control (bottom-right) tunes the glyph field's cell size, density, motion, and glyph set. Hidden on small screens.
- Fully responsive — single-column stacking at phone widths.
All pixel/canvas art is original (drawn from scratch); no third-party game IP is used.
Any static server works, e.g.:
python3 -m http.server 8000
# then open http://localhost:8000Recreated from a Claude Design handoff bundle (BeyondOS Lab.html prototype). The design-time React
"Tweaks" overlay from the prototype is intentionally not shipped here — it was a theme/field
authoring tool, not a product feature. The accent/theme system it drove remains available
programmatically via window.__applyMode(mode) and window.__applyAccent("R G B").
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