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[Request] PF1e Standardize Favored Class Bonuses to display on charac…#7658

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LegacyKing merged 1 commit into
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LegacyKing:#7478
Jul 4, 2026
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[Request] PF1e Standardize Favored Class Bonuses to display on charac…#7658
LegacyKing merged 1 commit into
PCGen:masterfrom
LegacyKing:#7478

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…ter sheet.

#7478

@LegacyKing LegacyKing merged commit 1439ee6 into PCGen:master Jul 4, 2026
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🚧 PCGen Code Coverage

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LegacyKing pushed a commit that referenced this pull request Jul 4, 2026
…hange

The Pathfinder Cleric/Paladin/Rogue integration tests started failing on
master after 1439ee6 (PR #7658, issue #7478) made Favored Class
Bonuses render on the character sheet: the LST change was correct, but
the three csheet fixtures were not updated to match the new output.

In cr_abilities_class.lst, PR #7658:
  - dropped VISIBLE:DISPLAY (DISPLAY_ONLY -> DEFAULT, so the abilities
    now export as well as show in the GUI)
  - added .SpecialQuality to the TYPE

That moves the Bonus Hit Point / Bonus Skill Rank <ability_object>
entries from the 'Hidden Normal' block to the 'Visible Normal Special
Ability' block in the XML export, and changes their <type> from
FAVOREDCLASSBONUS to FAVOREDCLASSBONUS.SPECIALQUALITY. Regenerated the
three fixtures from the actual test output so the diff now compares
clean.

Verified with pfinttest and the full slowtest suite (all game modes +
data tests) locally.
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