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Seblecaribou/README.md

Sebastien Morin, developer extraordinire :bowtie:

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Okay...not yet, but I'm getting there, one line of code at the time.


🌱 I am a software engineer from France with a passion for art, coding and video games. The more I learn about any of these subjects, the better!


🎮 As much as I enjoy web and app development (and I thouroughly enjoy it) my love for video games sometimes still takes the better of me. I started working with Game Maker Studio 1.4, but am slowly learning Unity with the help of Unity and all the things I learn at work on C#.

I have a couple of personal game projects on the back burner:

Jumping JS 1/ Jumper JS aka Seb's Adventure - a pure JS infinite runner where you jump on a bike above ducks in the streets of Lyon. It's already functional, you can play it, there is a score system, but it lacks nuances in the gameplay, and the hitbox system is not great. I need to fix it and add a couple of mechanics. Infos in the Readme.

The Last Case 2/ The Last Case - an adventure game, made with Game Maker Studio 1. I started it a while ago, when I wasn't coding yet and I really want to finish it. It's a very short detective game, set in a single apartment with multiple endings. Most of the mechanics are already there, but I need to polish it a lot. And I'm still working on how to version it properly. I might actually port this one to Unity, actually.

Project Boost 3/Project Boost - an arcade/adventure game, made with Unity in C#. This is part of a Udemy course from Gamedev.tv. You play a scientist trying to escape the apocalypse in a rocket fueled fridge. You can follow my development process here! This project helps me learning a lot about Unity, and especially graphics (coding your own shaders, importing models, textures from Blender, particle effects etc.). It's a blast!


💬 If you have any question about my projects, don't hesitate to DM me!

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  1. Udemy3DPlatformer Udemy3DPlatformer Public

    A platformer made with Unity Engine, based of a Udemy course.

    C#