Software Engineering Student & Backend Developer | Minor in Game Design
I specialize in building scalable architectures by applying strict OOP principles and Design Patterns across diverse environments. I position myself at the intersection of engineering discipline and creative problem-solving, leveraging a multi-disciplinary background to bridge the gap between highly optimized cloud backends and engaging game mechanics.
- Architecting cloud-native Microservices and Event-Driven systems (.NET 8, Spring Boot, Azure).
- Integrating LLMs and AI Agents into enterprise backends (LangGraph, MCP).
- Developing 2D/3D games and implementing complex game logic (Unity, C#).
- Languages:
CC++JavaC#JavaScriptPython - Frameworks & Web:
.NET 8ASP.NET CoreEntity Framework CoreJava Spring BootVue.jsNuxt 3ReactFastAPI - Database & Cloud:
PostgreSQLMySQLMongoDBRedisMicrosoft AzureAWS - Game Development:
UnityC# ScriptingBlender - Testing & QA:
k6(Load Testing)SeleniumJUnitxUnitBlack-boxWhite-box Testing - Tools & DevOps:
DockerRabbitMQSwaggerOcelot API GatewayGitGitHubVisual ParadigmFigmaVercelPostmanIntelliJ IDEAVS CodeNetBeans - Architectural Concepts:
OOPMicroservicesEvent-Driven ArchitectureN-Tier ArchitectureOptimistic ConcurrencyDesign PatternsLLM IntegrationMCP
- π¨ Hotel Booking System: A production-grade, distributed microservices platform deployed on Azure, featuring Redis-cached searches, PostgreSQL optimistic concurrency, RabbitMQ event pipelines, and a Gemini AI-powered conversational agent.
- π Senior Project Management System: A full-stack Spring Boot and Nuxt 3 academic grading platform built within a 16-person Agile team, featuring automated Jira/GitHub synchronization, LLM-powered code diff validation, and a strict RBAC evaluation engine.
βοΈ Airline Ticketing API & AI Agent: A highly scalable B2B N-Tier backend handling high-traffic concurrency, paired with an autonomous ReAct AI agent using the Model Context Protocol (MCP).- πΈ Frog's Adventure: A feature-rich 2D action platformer in Unity showcasing advanced C# architecture, Object Pooling, and Finite State Machines.