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bitemdev/README.md

Hi, I'm Miguel Diaz Samper

Gameplay Programmer and Tools Programmer based in Spain, open to full-time roles and relocation.

I work mainly with Unity and C#, with a focus on gameplay systems, editor tooling, UI, persistence, procedural generation, and applied AI. I like building things that are easy to test, easy to extend, and useful to the people working with them.

What I Do

  • Gameplay systems and player-facing logic
  • Unity editor tools and production workflows
  • UI implementation and interaction flow
  • Save/load, state ownership, and build support
  • Procedural generation with deterministic behavior
  • Applied AI prototypes and LLM-supported game systems

Selected Work

Heredero del Oficio

Commissioned 2D graphic adventure developed through a university initiative for L'Alcora Town Council.

My work covered gameplay systems, UI, bug fixing, and day-to-day production coordination. The project was delivered successfully and received both the Audience Award for Best Video Game and Game with the Most Potential recognition.

Play on itch.io

Unity Multimodal PCG Framework

Solo final degree project built as a reusable Unity Package Manager package.

It includes interchangeable generators, a mesh pipeline, editor setup automation, deterministic regeneration, save/load support, benchmark export, pooled entities, procedural audio, Jobs, and Burst-oriented performance work.

View repository

Tricky Mansion

Mobile horror game created in a 48-hour Unity game jam and later published on the Play Store.

I worked on the gameplay loop, UI implementation, bug fixing, and mobile screen support.

View on Google Play

Narrative AI Internship Project

Game Developer and Applied AI Intern at INIT - IA3 Applied Artificial Intelligence & Data Analysis.

From February 2026 to May 2026, I contributed 278 hours to an experimental narrative game supported by large language models. My work included gameplay flow, UI systems, save/load, central game-state refactors, prompt and context reliability work, and Windows/Android build support.

OfflineTaskManager

Solo Unity/C# desktop task manager with a Kanban workflow, drag-and-drop interactions, and local JSON persistence.

View repository

Narrative Spreadsheet Importer

Unity Editor tool for importing structured Google Sheets narrative data into ScriptableObjects.

The tool handles parsing, automatic type mapping, asset linking, and local asset generation for content pipelines.

View repository

Tech

Languages: C#, C++, C, Python, TypeScript, JavaScript, Kotlin
Engines and tools: Unity, Unreal Engine, Git, Jira, React, Vite
Areas: Gameplay systems, tools programming, editor workflows, UI systems, procedural generation, persistence, applied AI

Recognition

  • Award for Academic Excellence - Universitat Jaume I
  • Audience Award for Best Video Game
  • Game with the Most Potential
  • Top Honours in the Science Baccalaureate
  • Cambridge English C1
  • Cisco Cybersecurity Certificate
  • Cisco Data Science Certificate
  • Physics-Informed Neural Networks seminar

How I Work

I care about readable architecture, deterministic behavior, and gameplay code that can survive iteration. I build tools when they remove repeated manual work or make content pipelines more reliable, and I prefer simple systems with clear ownership over clever code that is hard to maintain.

Links

Popular repositories Loading

  1. OfflineTaskManager OfflineTaskManager Public

    A lightweight, fully offline Kanban task manager for desktop. Built with C# and Unity, featuring drag-and-drop cards, multiple project tabs, and local JSON save data. No cloud, no accounts, complet…

    ShaderLab 1 1

  2. bitemdev bitemdev Public

  3. Unity-Multimodal-PCG Unity-Multimodal-PCG Public

    High-performance, multimodal Procedural Content Generation (PCG) framework for Unity. Built with Data-Oriented Design (DOD) and Burst Compiler for Zero GC runtime execution. Developed as a Final De…

    C#

  4. com.bitemdev.narrative-importer com.bitemdev.narrative-importer Public

    A lightweight, zero-code Google Sheets to ScriptableObject importer for the Unity Editor. Built with C#, featuring automatic type mapping via Reflection, enum and asset linking, and local .asset ge…

    C#

  5. RESTful-API RESTful-API Public

    A One Piece themed catalog built with Laravel 13, React, Inertia, Tailwind CSS, and MySQL.

    PHP

  6. com.bitemdev.audio-engine com.bitemdev.audio-engine Public

    Designer-friendly Unity audio middleware for centralized sound events, pooled playback, 2D/3D audio, music fades, mixer routing, and no-code testing.

    C#