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Improve networking, especially for multiplayer with secondary screens#104

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bridgecommand merged 10 commits into
mainfrom
networking-tests
Jun 11, 2026
Merged

Improve networking, especially for multiplayer with secondary screens#104
bridgecommand merged 10 commits into
mainfrom
networking-tests

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Increase the robustness of networking, especially relevant for the combination of multiplayer and secondary displays.

The most important change is that we only start the extra network used to send secondary display information in multiplayer mode when we already have the scenario information (from the multiplayer hub), so it doesn't time out.

Additional changes to make sure we process all incoming messages, and use different channels.

@bridgecommand bridgecommand merged commit a7356bf into main Jun 11, 2026
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@bridgecommand bridgecommand deleted the networking-tests branch June 11, 2026 17:59
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