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38 changes: 19 additions & 19 deletions 2001/ze_hr_dead_center/save_data.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ import { CSPlayerPawn, Instance, CSGearSlot } from "cs_script/point_script";
* 数据存读取脚本
* 此脚本用于实现回合结算后仍能恢复连关数据
* 此脚本由皮皮猫233编写
* 2026/7/16
* 2026/7/23
*/

const weaponSlots = [CSGearSlot.RIFLE, CSGearSlot.PISTOL];
Expand All @@ -31,13 +31,13 @@ Instance.OnScriptInput("SaveData", () => {
if (health <= 0) continue;
const armor = player.GetArmor();
const weapons = FindWeapons(player);
playerData.set(player, {
armor: armor,
health: health,
weapons: weapons,
items: FindItems(player),
helmet: player.HasHelmet(),
money: player.GetPlayerController()?.GetMoneySpendableNow()
playerData.set(player, {
armor: armor,
health: health,
weapons: weapons,
items: FindItems(player),
helmet: player.HasHelmet(),
money: player.GetPlayerController()?.GetMoneySpendableNow()
});
}
});
Expand Down Expand Up @@ -172,17 +172,17 @@ function FindItems(player) {
* @param {number[]} items
*/
function GiveWeaponsAndItems(player, weapons, items) {
for (const weapon of weapons) {
player.DestroyWeapons();
Delay(1, () => {
player.DestroyWeapons();
Delay(1, () => {
for (const weapon of weapons) {
player.GiveNamedItem(weapon);
for (let i = 0; i < itemNames.length; i++) {
for (let number = 0; number < items[i]; number++) {
player.GiveNamedItem(itemNames[i]);
}
}
});
}
}
for (let i = 0; i < itemNames.length; i++) {
if (items[i] <= 0) continue;
player.GiveNamedItem(itemNames[i]);
player.FindWeapon(itemNames[i])?.SetReserveAmmo(items[i]);
}
});
}

/** @type {{ time: number, callback: () => void }[]} */
Expand Down Expand Up @@ -238,7 +238,7 @@ function QueueThink(time, callback) {
*/
function RunThinkQueue() {
const currentTime = Instance.GetGameTime();

// 执行所有到期的任务
while (thinkQueue.length > 0 && thinkQueue[0].time <= currentTime) {
const task = thinkQueue.shift();
Expand Down