This repository is a simple place to collect ideas for 1MB, including plugins, scripts, features, events, experiments, and other project notes. When a new idea comes up, it can be added here in a clear format so it is easy to review later and decide what to build next.
- 1MB Karma: A plugin that gathers player data such as ranks, groups, levels, money, building progress, activity, and other useful stats, then applies them to a formula that outputs a karma placeholder. The more active, established, and involved a player is, the higher their karma number becomes.
- Move BookExport into 1MB CMIAPI: Move the existing
bookexportfunctionality into the 1MB CMIAPI project as a feature plugin, so it can live alongside the other CMIAPI-based tools and be maintained as part of that shared plugin system. - Rebuild Walk the Plank in 1MB CMIAPI: Rebuild the Walk the Plank plugin as a 1MB CMIAPI feature plugin, while supporting the legacy database values so previous scores from the last five years remain available.
- 1MB CoconutHunt: Build a Java 25 and Paper 26.2 player-fun feature plugin for 1MB CMIAPI that turns the beach in the
summerworld into a seven-day, 200-coconut collection event. Staff place persistent PDC-marked coconut player heads, while every player receives independent collection credit so the same coconut remains available to everyone. Cumulative daily waves, personal collection milestones, consecutive participation-day streaks, community goals, cooperative bonus Coconut Points, CMI holograms, particles, sounds, claimable rewards, and a polished/coconutprogress GUI should make the beach worth revisiting throughout the event. Players who find all 200 coconuts, participate every day, and complete all personal milestones can claim the 2026 Coconut Reward Box through a configured CMI kit. Bonus points can also unlock permission-gated 1MB CMIAPI MobHat types without reducing permanent collection progress. Production discovery gameplay must be restricted to thesummerworld, while the GUI and reward claims remain available in configured gameplay worlds;debug.enabled: truepermits testing in any world. See the complete implementation prompt.